Tuesday, August 7, 2007
Evolution of MMORPG's
The folks at Broken Toys posted a funny look at the development of MMORPG's (Massivly Multiplayer Online Role Playing Games) like WoW or EQ. It is meant to be funny, but there is a lot of truth in it also. As someone who used to build and run MUSH's (aka MUD, text based), it reminds me of those times. There are several different kinds of players and pleasing them all is very difficult, as they often have conflicting styles. The type of player I found most difficult was the one that played the system, not the game. They would tend to play based on the best formula and try to take advantage of the system any way they can. In my opinion, this goes completely against the RPG concept, as you are supposed to envision yourself in the game world. You can find the article at http://brokentoys.org/2007/08/06/reroll-game/
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